Playstation

Gamifying a Gaming Trailer

How we made an ad for a gaming platform a game in itself

If the words ‘Easter egg’ make you think of hunting down hidden details and stories in video games — and not, you know, chocolate and bunnies — then this one’s for you.

This is the story of how we made the ad for a gaming platform a quest in itself and got 24m people playing.

24M

Views

19K

Comments

2016

The console's best-selling year

king10.jpg
The Business Problem

Three years after the launch, console sales were starting to flatten. Now, we need to convince the gamers playing the same old games on older consoles that the PS4 was where it was at.

The Zag

Instead of a typical gaming trailer, we gamified the trailer with real-life rewards.

king12 (1).jpg
The Solution

We told the story of a young king resting on his laurels, whose halcyon days of slaying dragons and fighting battles were behind him. In their place, ancient advisors and tedious entertainment bored him to tears. So he decides high-octane thrills are his royal prerogative and escapes into a PlayStation 4 universe swarming with monsters, spaceships, high-powered laser cannons and adventure. The King’s story was, of course, a proxy for gamers stuck in the past - who needed a nudge into the future of gaming.

As well as hitting TV screens, the spot was posted on Facebook. Hidden in the film were iconic treasures from past Playstation games – so-called gaming ‘Easter eggs’ – including a cyclops skull from the God of War series; Uncharted 2's yeti-like foe undergoing an autopsy; and a courtyard version of Street Fighter V. As expected, gamers flooded the comments once they’d spotted them. Now here comes the best part.

In a first-of-its-kind, real-time, direct-response campaign, the fictional king started replying to fans’ comments rewarding them with the real-life versions of the treasures they’d found in the film. Personalised clips revealed the treasures’ secrets and gamers’ names were added to the crates in which they were sent out using real-time CGI. The relics were then sent out alongside hand-quilled letters.

300 giveaways later and we’d pulled off the biggest integrated campaign in history for a gaming platform.